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SLI Is Back? Running DLSS 5 on Second GPU May Be the Best Solution for Now

  • Posted on September 8, 2026
  • By PC Mag
  • 1 Views
  • 1 min read
In brief

NVIDIA's DLSS 5 technology demonstrates promising results when leveraging a secondary GPU for dedicated neural rendering tasks. This approach resurrects the legacy of SLI technology, enabling substantial performance improvements by separating game rendering from AI-driven upscaling processes. While the technique delivers impressive frame rate gains, implementation requires additional hardware investment and careful system configuration to maximize efficiency and minimize latency in modern gaming workflows.

Summary auto-generated by AI from the original publisher's content. Editorial standards.

SLI Is Back? Running DLSS 5 on Second GPU May Be the Best Solution for Now
SLI Is Back? Running DLSS 5 on Second GPU May Be the Best Solution for Now

Similar to the Scalable Link Interface (SLI) of yore, separating game rendering and neural rendering leads to a huge performance boost with DLSS 5—for a price.
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Author
PC Mag

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